cmake_minimum_required(VERSION 3.16) project(cbh VERSION 0.1 LANGUAGES CXX) set(CMAKE_AUTOUIC ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) # 在这里配置QT路径 SET(QT_SDK_DIR E:/Programs/Qt/6.9.2/mingw_64 CACHE PATH "QT SDK DIR" FORCE) message("在CMAKE中配置 QT_SDK_DIR 选项指定QT路径; 当前路径: ${QT_SDK_DIR}") SET(CMAKE_INSTALL_PREFIX ${CMAKE_SOURCE_DIR}/Install CACHE PATH "Installation path" FORCE) list(APPEND CMAKE_PREFIX_PATH ${QT_SDK_DIR}) find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Core Gui) find_package(Qt6 REQUIRED COMPONENTS Widgets Core Gui) # 依赖库 add_subdirectory(ElaWidgetTools) # 导出src下的cpp文件 file(GLOB_RECURSE SRC_FILES CONFIGURE_DEPENDS src/*.cpp src/UI/*.cpp) qt_add_executable(cbh MANUAL_FINALIZATION ${SRC_FILES} ) target_link_libraries(cbh PRIVATE Qt6::Widgets Qt6::Core Qt6::Gui ElaWidgetTools ) # Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. # If you are developing for iOS or macOS you should consider setting an # explicit, fixed bundle identifier manually though. if(${QT_VERSION} VERSION_LESS 6.1.0) set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.cbh) endif() set_target_properties(cbh PROPERTIES ${BUNDLE_ID_OPTION} MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE FALSE ) include(GNUInstallDirs) install(TARGETS cbh BUNDLE DESTINATION . LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} ) qt_finalize_executable(cbh)