cmake_minimum_required(VERSION 3.16) project(winTools VERSION 0.1 LANGUAGES CXX) include(FetchContent) # FetchContent 支持 set(CMAKE_AUTOUIC ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) # sqlite_orm库 FetchContent_Declare(sqliteOrm GIT_REPOSITORY https://github.com/fnc12/sqlite_orm GIT_TAG v1.9.1 ) FetchContent_MakeAvailable(sqliteOrm) # 在这里配置QT路径 SET(QT_SDK_DIR E:/Programs/Qt/6.9.2/mingw_64 CACHE PATH "QT SDK DIR" FORCE) message("在CMAKE中配置 QT_SDK_DIR 选项指定QT路径; 当前路径: ${QT_SDK_DIR}") SET(CMAKE_INSTALL_PREFIX ${CMAKE_SOURCE_DIR}/Install CACHE PATH "Installation path" FORCE) list(APPEND CMAKE_PREFIX_PATH ${QT_SDK_DIR}) find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Core Gui) find_package(Qt6 REQUIRED COMPONENTS Widgets Core Gui) # 依赖库 add_subdirectory(ElaWidgetTools) # 导出src下的cpp文件 file(GLOB_RECURSE SRC_FILES CONFIGURE_DEPENDS src/*.cpp src/UI/*.cpp) qt_add_executable(${PROJECT_NAME} MANUAL_FINALIZATION ${SRC_FILES} ) # 添加宏定义,输出日志所处文件位置 target_compile_definitions(${PROJECT_NAME} PRIVATE QT_MESSAGELOGCONTEXT) target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Widgets Qt6::Core Qt6::Gui ElaWidgetTools sqlite_orm::sqlite_orm ) # 添加资源文件 set(cbh_resource_files "assets/icon.png" ) qt_add_resources(${PROJECT_NAME} "cbh" PREFIX "/" FILES ${cbh_resource_files} ) # Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. # If you are developing for iOS or macOS you should consider setting an # explicit, fixed bundle identifier manually though. if(${QT_VERSION} VERSION_LESS 6.1.0) set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.cbh) endif() set_target_properties(${PROJECT_NAME} PROPERTIES ${BUNDLE_ID_OPTION} MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE FALSE ) include(GNUInstallDirs) install(TARGETS ${PROJECT_NAME} BUNDLE DESTINATION . LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} ) qt_finalize_executable(${PROJECT_NAME})